﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class TankComponent{
    public Link link;
    [Header("物体")]
    public Rigidbody rig;
    public Transform tran;
    public virtual void Init(Link link)
    {
        this.link = link;
        rig = link.GetComponent<Rigidbody>();
        tran = link.GetComponent<Transform>();
    }
    
}
